Master Yuji's (The Vessel's) Formidable Abilities And Expert Combos In Roblox's Jujutsu Shenanigans, Featuring The World Cutting Slash And Black Flash, Along With The Transformative King Of Curses Power. This Guide Offers Essential Strategies For Combining Moves To Maximize Gameplay Effectiveness.
Second Character from Jujutsu Shenanigans, based on Yuji and Sukuna from Jujutsu Kaisen. This character focuses more on Melee Combat (at least in the Base Moveset) and shifts towards more Destructive Powers in the Awakened Moveset. Yuji offers the Best Combo Potential in the game currently.
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Feint will cancel any move you are currently performing (except Manji Kick). It will fully refund the cooldown of the canceled ability, making this move useful for baiting opponents.
It can also be used for moving around with Aerial Strike (Cursed Strikes) or Slamdown (Crushing Blow) without sacrificing anything, as the cooldown of 2 seconds is so short and your abilities get refunded.
With this ability, you dash forward, and if you hit an opponent who isn't blocking in your direction, you will perform a Beatdown. After the Beatdown, the opponent is briefly stunned, allowing you to continue with your other abilities or basic attacks.
If the enemy is killed by this ability, there will be a Finisher Animation where they are kicked into the distance.
This move can also be performed while jumping to execute an Aerial Strike, which additionally breaks the Block and causes a Ragdoll effect, but it doesn't perform a Beatdown afterwards. If you use the Special Ability Combat Instincts while doing so, you can cancel your strike and use it for mobility.
If the opponent is killed by an Aerial Strike, there is also a Finisher Animation with a Black Flash effect.
If you are standing right next to the opponent, you will grab them and slam them into the ground twice. If you are not within range of the enemy, it will only perform a slam to the ground, which causes significant terrain damage.
This move also has a Finisher Animation where the opponent is wrestled into the ground.
Crushing Blow can be combined with a jump to cover some distance and perform the attack from far away. It is also great for mobility, as you can combine this with the Special Ability Combat Instincts to cancel the ability just before landing, essentially getting a free dash. The cooldown of Crushing Blow will be refunded, and the Special Ability will be available in 2 seconds.
Surprisingly, this variation is blockable, while the normal variation isn't, probably to keep it balanced.
Divergent Fist is a punch that, if it hits, holds the enemy for a second and then delivers a second "lagged" strike. Despite looking like a punch, the second explosive strike has quite a large range (it works even if the enemy is on the ground) and also destroys a significant amount of terrain.
If you use Divergent Fist and, as soon as your arm is in the back position, use it again, you will perform a Black Flash. It's a faster casting ability that is slightly more powerful, but most importantly, it breaks blocks.
Black Flash also has its own unique Finisher if it kills the enemy.
If we use Black Flash a little bit after the enemy is bounced into the air from Crushing Blow, we can catch and punch them mid-air.
An unique ability from Yuji is Manji Kick. It's a Counter Move that can counter most abilities in the game (including throwable objects). If we cast Manji Kick while being hit, we will swing towards the enemy (no matter the distance), kick them, and cause a Ragdoll effect.
Here is a simple full combo that you can do to utilize all of your abilities.
Note: Shift Lock is highly recommended to consistently perform these combos.
Once you've dealt enough damage, your bar will be full, and you can awaken Sukuna, which enhances your abilities further. Your HP is also healed by about 70% of your total HP. Yuji/Sukuna then gains a versatile Moveset of Abilities, now also including Ranged Abilities.
The awakening lasts 60 seconds or until you are killed.
First of all, your Basic Attacks are replaced with longer-range slashing attacks. These provide more range and slightly more damage, but you won't be able to use uptilts or downslams with them.
With Cleave, you can grab the enemy and slash them, dealing huge damage. The damage of this attack scales with the enemy's HP, dealing more damage if the enemy has Full Health.
A ton of slashes hit the opponent after pointing at them and casting the ability. It does significant damage and even deals decent damage through a block.
The most destructive power of Sukuna is the Fire Arrow (Open). Once the Arrow is formed, this move cannot be canceled. It deals destructive damage to the terrain, similar to the Hollow Purple Nuke.
The Fire Arrow has an extremely long range but must hit an object to detonate or run out of range. It can only be aimed horizontally.
This ability performs a long, destructive rush toward the opponent, followed by throwing them into the air and smashing them to the ground.
Malevolent Shrine traps enemies inside a domain where they are constantly being cut by slashes. The best they can do is try to block the damage, but you can use an ability like Open to Ragdoll them. If the enemies are at Full HP, they might try to kill you quickly before the slashes kill them.
Note: The slashes from the domain itself won't kill enemies if they are blocking.
Despite the World Cutting Slash using four abilities and putting them on cooldown, it is not necessary to have them all ready. All you need is for one ability (Dismantle) to be off cooldown.
This move is a bit tricky to pull off.
After that, a huge slash will appear in front of you with medium range, dealing significant damage to all enemies. It also destroys domains.